I meant rogue-lite. They’re technically different genres. Rogue-lites allow for permanent bonuses/boosts over time like the games I mentioned. Roguelikes do not (old school games like Rogue and Nethack, for example) and every game is a fully fresh start.
Technically, Nethack will let you encounter your own graves from previous runs, so you can pick up your gear from last time (although usually it’s mostly cursed).
Rogue like or did you mean rogue lite?
I meant rogue-lite. They’re technically different genres. Rogue-lites allow for permanent bonuses/boosts over time like the games I mentioned. Roguelikes do not (old school games like Rogue and Nethack, for example) and every game is a fully fresh start.
Technically, Nethack will let you encounter your own graves from previous runs, so you can pick up your gear from last time (although usually it’s mostly cursed).