I meant rogue-lite. They’re technically different genres. Rogue-lites allow for permanent bonuses/boosts over time like the games I mentioned. Roguelikes do not (old school games like Rogue and Nethack, for example) and every game is a fully fresh start.
Technically, Nethack will let you encounter your own graves from previous runs, so you can pick up your gear from last time (although usually it’s mostly cursed).
I meant rogue-lite. They’re technically different genres. Rogue-lites allow for permanent bonuses/boosts over time like the games I mentioned. Roguelikes do not (old school games like Rogue and Nethack, for example) and every game is a fully fresh start.
Technically, Nethack will let you encounter your own graves from previous runs, so you can pick up your gear from last time (although usually it’s mostly cursed).