

The biggest pain point of the oldest games is that they came out of the arcade era, so they were specifically designed to lack save features, and be so punishing that you would spend more of your quarters playing them.
I did a playthrough of both Castlevania 1 and Megaman 1. After a while I gave in and started using savestates, and suddenly both games became amazing. Jumping over Dracula’s fireballs is a lot more dramatic when you have to do it with pixel precision.




If I remember correctly, I think one of the Rayman games were one of the first to try a gameplay loop like that. They definitely tend to feel better, but I think it depends on the game too.
Like some of the Souls games can have fairly punishing boss battles, where losing comes with the penalty of a painfully of a relatively long and dangerous trek just to get your ass handed to you again. If they did that for every boss I would hate the games, but that they throw usually just one of those in there makes them just frustrating enough to be extra spicy.