QuinnyCoded@sh.itjust.works to Lemmy Shitpost@lemmy.world · 4 days agoupgrades people upgradessh.itjust.worksimagemessage-square17linkfedilinkarrow-up1484arrow-down14
arrow-up1480arrow-down1imageupgrades people upgradessh.itjust.worksQuinnyCoded@sh.itjust.works to Lemmy Shitpost@lemmy.world · 4 days agomessage-square17linkfedilink
minus-squarePistcow@lemmy.worldlinkfedilinkarrow-up43arrow-down1·4 days agopercentage based damage increases is where its at.
minus-squarexkbx@startrek.websitelinkfedilinkarrow-up51·4 days agostackable % based damage increase If your Ring of Ludicrous Fury just cancels out your Lance Modifier for Attack Opportunity, I’d rather just sell the ring
minus-squareFiniteBanjo@feddit.onlinelinkfedilinkEnglisharrow-up18·4 days agoMULTIPLICATIVELY STACKABLE % BASED DAMAGE INCREASES ON HIT
minus-squarehobovision@mander.xyzlinkfedilinkarrow-up4·3 days agoRisk of Rain hell yeah. I need to play that again.
minus-squaregrrgyle@slrpnk.netlinkfedilinkarrow-up11·4 days agoDepends if you’re in a big numbers game or not. If your heavy hitting attack is doing 32 damage to the final boss, you’re not really going to feel that 1%
percentage based damage increases is where its at.
stackable % based damage increase
If your Ring of Ludicrous Fury just cancels out your Lance Modifier for Attack Opportunity, I’d rather just sell the ring
MULTIPLICATIVELY STACKABLE % BASED DAMAGE INCREASES
ON HIT
Risk of Rain hell yeah. I need to play that again.
Bingo
Depends if you’re in a big numbers game or not. If your heavy hitting attack is doing 32 damage to the final boss, you’re not really going to feel that 1%