Alternate account: @woelkchen@piefed.world

  • 6 Posts
  • 89 Comments
Joined 3 years ago
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Cake day: June 12th, 2023

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  • I think the 75% number may be accurate specifically for PC game distribution, not PC game revenue.

    If that’s the case, free to play games like Fortnite wouldn’t even count despite competing for the same wallets and play time as pay to play games. This also completely ignores the installed base of EGS but that is the second important thing when judging a monopoly.

    In a hypothetical scenario where 100 million people have both Steam and EGS installed and fully set up and then 75 million of those people choose to buy where they get better value for their money, Steam would not have a monopoly in this case because all 100 million people have both stores installed and set up. Linking Steam and Epic accounts is possible since many years and there are no hurdles at online matchmaking between Steam and EGS users – Epic themselves provide proof for that in their delisted Steam version of Rocket League.




  • which the gold VR line is drawn above

    That’s your issue? A minor cosmetic thing? And I thought you meant that the VR graph should be way thinner and that its numbers are an overestimation.

    Well, I think it’s a well readable graphic which is why I like citing it. It doesn’t require zooming in to get it but you can zoom in to read who’s responsible for the graphic (“Art direction + design: Clayton Wadsworth”).


  • Turns out you are the one lying.

    You are obviously completely unaware about the concept of citing sources. I did not make that graphic and you did not care to follow the cited sources at the bottom of the graphic.

    At the very worst you could accuse me of citing a source that’s 2.5 years old by now because its newest numbers are from late 2023 but then you made up random numbers without even backing up any of it, so my standpoint is still more valid than yours even if the numbers cited by me are not as recent as the numbers cited by @EldritchFemininity@lemmy.blahaj.zone


  • I know you didn’t make this graph, but what was whoever-it-was smoking when they put the line for VR all the way up there?

    From what I’ve learned from buddies who are into VR, it’s a really weird subculture of super high end headsets, sometimes even full body suits with force feedback, and other shit. Honestly, wouldn’t be surprised if all that revenue is A) real and B) relying on a few big spenders.





  • GOG just sitting in the corner waiting for people to notice them.

    And they can keep sitting there while they’re not actively supporting Linux, despite all that Cyberpunk/Witcher money (and according to their statements the funding got even better after their sale). To play their games on Linux, I have to go through all the steps to get Heroic and its terrible GUI, go through its WINE settings,…

    Meanwhile 90% of the Steam games: Hit “Play” and it just works.



  • A monopoly […] is a market in which one person or company is the only supplier of a particular good or service

    So like Epic in case of Unreal Engine and Microsoft in case of Windows. Steam makes up a fifth of all PC gaming revenue and EGS has a wide installed based because of Fortnite, Rocket League etc. People just choose not to spend their money there for games that are available elsewhere. That’s different from EGS not being able from supplying goods and services because they were pushed out.



  • Microslop… they all tried to make their own launchers to move away from Steam and they all failed.

    Microsoft didn’t fail. They bought Minecraft and Blizzard / Battle.net, two things that are money printers outside of Steam.

    Microsoft ACTS like they fail because they demand higher profit margins from their gaming division to fund their AI investments.

    Epic… Epic keeps throwing fortnite money to EGS launcher but keeps ignoring the most basic user demands.

    EGS has an insane installed base because of Fortnite and Rocket League alone. League of Legends and Valorant are also available there but not Steam. Same with Genshin Impact and Honkai Impact.

    It’s just that these games drone out the other games on EGS and that’s why they sell better on Steam. And what is that droning out usually called? A monopoly.


  • It’s still a monopoly though.

    No, it is not. You and the other commentators need to stop repeating that propaganda lie by the true monopolists of PC gaming (Epic, Microsoft,…).

    All of Steam combined makes up a fifth of the PC gaming revenue. A fifth! That’s a very good percentage but a fifth of anything is not a monopoly and that’s not even including mobile and consoles where Valve isn’t even competing at the moment.

    Fortnite, Rocket League, Valorant, League of Legends, Minecraft, still World of Warcraft, Roblox,… are where all that PC gaming revenue is concentrated but a few mid-tier games sell best on Steam (because the same priced copy on EGS offers worse value) and suddenly everybody keeps repeating the lie of the true monopolists that the company that isn’t classified in the EU as a gatekeeper under the Digital Markets Act is a monopoly (but Microsoft is).