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Joined 10 months ago
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Cake day: June 23rd, 2025

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  • I was making a table and put some wood glue between joints and clamped them down. One of the clamps I have ended up being slightly too short and couldn’t be used.

    I had to run to the store and buy some new clamps and by the time I got through the mess and traffic, the glue had already mostly set up, and now one of the table legs is just slightly off. Not enough to be noticeable unless you’re looking for it, but I know of it, and that’s enough to annoy me.


  • One time I was chopping wood with a wedge axe. These were big chunks of wood so it got hard stuck most swings. I’d leave the axe stuck on top and hit it with a sledge hammer to force it through which worked 95% of the time. (This is just how I was taught to do it lol)

    Well one particular chunk of wood was lop-sided and I couldn’t get a good hit with the axe, so I held the axe near the head while I swung down hard with the sledge to try and bop it.

    It was probably the cold or maybe the gloves but the sledge went juuust a little short and right onto my thumb. It took a second or two for the pain hit to register but mentally I saw it happen in slow motion.




  • justdaveisfine@piefed.socialtoAsk Lemmy@lemmy.worldWhat is your "hunch"?
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    10 days ago

    This is a random one: (I have no clue if this is backed in any real science or history as I haven’t not looked it up)

    I suspect the myth of mermaids (with lower half fish and upper half human) stemmed from woman divers along coastal regions, who wouldn’t have had any swimming clothes and so would likely be doing so undressed (or only slightly dressed) and likely obscured by the water.

    I could also see the part of the myth that mermaids drown sailors as more or less of a ‘don’t mess with them’ warning to people on the ships in case they decided to go check it out or start to stare a little too hard and not focus on what they’re supposed to be doing.
















  • Against the Storm.

    Its a ‘roguelike’ colony builder where you’re basically starting a colony as quick as you can, then once it starts to get established and run well, you leave and move onto the next one.

    I was thinking it was something closer to a city builder where you’re managing something from start to finish and didn’t expect to like the roguelike aspect but I think it works well.

    Its just got a neat little art style, a bunch of fantasy races with particular quirks, strange biomes with pros/cons, and has a bunch of lore tidbits sprinkled throughout.


  • I think for 95% of Nintendo first party games, they’ll be a kid’s (or someone trying out new genres) first introduction to the genre or play style with added depth/challenge for people that are older/more experienced.

    When you consider Luigi’s Mansion as someone’s first horror game, Mario Kart as someone’s first racing game, BoTW as someone’s first open world survival game, or Pokemon as someone’s first RPG - Looking at this ‘aimed at a new player’ angle, then their design and accessibility decisions make a lot more sense, and that generally makes the game popular because its so easy to play.

    And of course a popular game is influential.

    That also being said, post-BoTW, the glider has become pretty much a staple for the genre. I don’t think it was the first game to do it but you can definitely tell that many games copied BoTW’s implementation.