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Joined 3 years ago
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Cake day: June 14th, 2023

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  • I was not home schooled but I wish I had been (but not by some crazy religious conservative family). I hated school from grade 6 onward. The social situation was absolute hell and the teachers barely cared at all. I dropped out at age 16 and finished high school in my 30s, then got into university and got my degree before 40.

    My local public library runs programs every day for parents who homeschool their kids. They have librarians trained in ECE and they do all kinds of cool stuff. Everything from teaching kids how to research stuff in the library, to running science experiments, building stuff with 3D printers, exploring art and painting and poetry books, building robots and writing code to control them, learning about cultures and history and archaeology through loads of great books for kids.

    Lots of kids attend these programs and they get to socialize with each other while learning cool stuff. It’s of course still on their parents to teach them how to read and write and do math, but all of the inspiration and resources are provided by the library (yes, including books on how to write essays and letters and all kinds of math and science books with problems and instruction covering the full school curriculum).








  • None of what I’m saying should be taken as an argument that game developers should give up or something like that. The situation is much better now than it was. Heck, a lot of NES game developers had to design their sprites on graph paper and input them into the game’s ROM file by hand, by typing in the raw numbers in hexadecimal! Clearly we now have a lot better ways of doing graphics than that!

    I just want to push back against the general notion that “old games are outdated/obsolete/etc” or that new games are always better than old games by virtue of having more features, flashier graphics, better sound etc. There’s tradeoffs with everything and I think the kitchen sink approach to game design isn’t obviously correct.

    We went through the same historical trends with painting, music, and movies. Now if you look at more recent trends in classical music, there’s a lot of focus on minimalism, compared to the opulence of the baroque and classical periods.


  • Believe it or not, some people like grinding! There’s an element to grinding-based RPGs that you don’t really see anywhere else: the ability to tune the game’s difficulty level on the fly, through your own gameplay. If you’re stuck on a section of the game, you can decide to grind a lot until it’s trivially easy to pass, or you can grind less and try to push your luck.

    FF1 is really nice for this because you can’t just save your game anywhere, you need to stay at an Inn in town or spend a tent/cabin/house to save on the world map. You can’t save your game in dungeons at all. This means your expedition into a dungeon must be completed in one go.

    Since grinding is the way you make your party stronger (and hence the dungeon easier), you can decide how much grinding you want to do before taking a shot at the dungeon. If you mess up and the party gets wiped, well that’s too bad! This really does give the game a push your luck mechanic and allows you to try to conquer the dungeon with a minimal amount of grinding.

    Later games in general tend to go out of their way to avoid this at all costs, with the exception of Soulslike games that I mentioned earlier (as well as Roguelikes, which I happen to be a huge fan of), because game developers are often quite afraid of players losing progress (and players have become accustomed to this).

    Metroid is also like this. You can spend a lot of time grinding your energy back to full or you can push your luck and try to explore without getting hit. It’s a challenge that later games in the series heavily mitigated by providing abundant recharging stations.



  • I disagree. I’d much rather play FF1 than play the latest FF game. Modern Final Fantasy games are way too easy for my taste. They’re more like movies with a load of very soft mechanics, with all the sharp edges sanded off.

    That’s really common across the board. I know a lot of people love modern Soulslike games but I much prefer the fast, crunchy combat of a game like Zelda II over the smooth, floaty, anticipation-based controls of Dark Souls.

    There’s a lot of other comparisons like this. The original Metroid is very rough, lonely, and lacks an automap which makes it easy to get lost. Later games in the series surround you with helpers that eliminate all sense of isolation and bombard you with hints and automaps that make it impossible to lose your way.

    Lots of modern players would call these systems “objectively better” and I won’t contradict their preference, I only deny the objectivity of it. As I see it, many of these improvements are actually tradeoffs. Many modern players, for example, hate getting lost. Well I like getting lost and a lot of modern games simply won’t let me! I like getting stuck in games and having to do serious problem solving to figure it out. Many modern gamers get impatient and give up on games like that. They might even call it excruciating, as you do.

    Anyway, none of this is intended to convince you to be a retro gamer like me. You love what you love and hate what you hate. I just hope it’s a little bit clearer why folks like me have all this nostalgia, as depicted in the comic.



  • I’ve actually begun a quest to go back and finish all the games I didn’t play / didn’t finish from the past. NES, SNES, N64, and PSX. To my surprise, I’m actually enjoying some of these games much more than I did as a kid.

    The gameplay is quite simple but it’s really well executed. There are a lot of games that just try to do one or two interesting things and then explore how far they can go with that. Nowadays, games seem to take more of a “kitchen sink” approach which tends toward some features being much better developed than others, and first-order-optimal strategies abound.

    Sure, there are also plenty of retro-inspired games (like UFO 50), but I view those as a return to the design principles of old, rather than a refutation of them.