listen to the pete rock version of it. apparently (though not offivially confirmed), it’s the original version.
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Cake day: February 20th, 2025
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mario odyssey being in the picture kind of already crosses the line since the game kind of makes some things difficult for you without internet connection.
but i believe you could definitely play the game if all nintendo servers go down, so it does count.


well, in my opinion it is a bit of a paradox. i think you are partially correct.
your door analogy may be right from the perspective of the platform on which the cube is. however, one flaw is that the whole space is moving, not just the door. as soon as the cube enters that door, it will be inside that space, and if you consider the cube part of it, moving that space “downward”, then due the cube being held by the platform, you could consider the cube moving “upward” in the space behind the orange portal. if you consider preserving momentum there, then as soon as the apparatus stops moving, the cube should not stop its momentum and move further up in the space.
or look at it like this: if you are behind the orange portal, meaning you are looking at the blue portal, you will see a cube moving towards you. then as soon as the platform hits the wall of the orange portal, the preserved momentum should make the cube “fly”.
the change of perspective leads to two different conclusions, therefore i think it is a paradox.
the problem sort of is that there are two “spacetimes” that are kind of being changed. one could interpret it as both of these effects “pulling” against each other since when the cube has partially passed the portal, one part of the cube is “in one of the spacetimes”, ant the other part in the other. ultimately though, the cube then would actually fly because in the limit (infinitesinally close to when the platform hits the portal wall) the cube is completely on the other side of the portal, so from the view of that spacetime, the cube does get pushed and should fly.
i don’t even remember if it is possible in the video game for walls with portals that move. a video game would probablt have some kind of “center of mass”, like a single vector of coordinates where describing the position of the object. there is no notion of “partially” being somewhere (except for collision boxes, but i don’t mean that). so also from that view the box would fly. however, in most video games (with or without portals), if a platform moves up and suddenly stops, the object won’t travel further in that direction anyway, especially not ulwards (even sideways usually not).