“Making games with AI” sounds like hell… like this is what hell must be.
Sitting there prompting AI, getting shitty ass results, prompting it again and again until you eventually settle for slightly less shitty results. The frustration and the loss of agency… oh God, someone should make a psychological horror about this: a frustrated artist forced to ditch their skills and tools and use AI to bring their unique vision to life, and throughout the film you watch them descend deeper and deeper into madness and depression until they burn down a data center and laugh manically as it disintegrates around them.
That’s… not what this is about?
The point of integrating AI into games is to provide further diversity within the game.
Think Skyrim. By default you’re limited to 3-4 discussion options, right? Imagine now, if you will, that you could just… type in anything, including emotional markers, and have the characters respond interactively to the statement and tone. No longer are you bound by limited dialogue in RPGs.
visual generative AI will just spice up the visuals - hopefully. Things like repetitive textures and such will disappear as the game generates brand new textures for each grid element. Or create tons of background characters without the need to specify them. The list goes on.
No, that’s exactly what this is about. They came right out and said as much. It won’t work, but they’ll cause a lot of damage in the process of failing.
Which is a different article about a (somewhat) unrelated topic.
Using AI for development is already out there, and you can’t put that genie back in the bottle. As an engineer I’m already using it in my daily work for tons of things - I’ve built separate agents to do a number of things:
- read work tickets, collate resources, create a work plan, do the initial footwork (creating branches, moving tickets to the right states, creating Notion document with work plan and resources)
- read relevant changes in UI design documents and plan + execute changes (still needs some manual review but e.g. with Android Jetpack Compose, it makes 90-95% of the needed work and requires minimal touch-up)
- do structural work - boilerplates, etc.
- write unit and integration tests, and already working out a UI test automation agent
- do code reviews on changes, document them, and write appropriate commit messages
- do PR reviews - I still review them myself but an extra eye is always helpful
guess what, AI didn’t replace me, it just allowed me to focus on actually thinking up solutions instead of doing hours of boilerplate stuff.
AI isn’t the enemy in software development. Companies who think they can replace engineers with AI. Middle managers will sooner be on that date, as they were mostly useless anyway.
I don’t make computer games with AI, but I do create tabletop roleplaying adventures on a regular basis. I use AI for a lot of it. You have no idea what the workflow is. It’s not hell, it’s an enormous boon.
Those poor players lol
They have every opportunity to tell me they’re not liking what I run. Turns out I know them better than you do.
He who has never tasted bread would be contented by porridge.




