Right but this is cloud gaming on Xbox AND PC. User hardware doesn’t matter so you’d only need to make sure it works on the cloud servers which should be allowed to be a heck of a lot more beefy when not restricted to Xbox architecture. Am I off base? I appreciate the insight.
Right but this is cloud gaming on Xbox AND PC. User hardware doesn’t matter so you’d only need to make sure it works on the cloud servers which should be allowed to be a heck of a lot more beefy when not restricted to Xbox architecture. Am I off base? I appreciate the insight.
The cloud servers are actually literally Xbox series x’s.
Ah. Okay, I get it now. I guess that’s easier in the short term for mass production, but I can’t imagine that’s good for long term support.