I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.

  • okmko@lemmy.world
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    2 days ago

    I thought the community census was that DS3 was peak roll fest in a bad way.

    Oceiros is literally flailing with minimum telegraph. And most of the bosses are roll dodge checks with Dancer being the worst offender.

    The thing is, I feel like Miyazaki’s design philosophy does have action at its core. The first game that From released after he joined was AC4, which was a wildy different experience from its predecessor. It went from controlling a helicopter to a god damn fighter jet, and is still the most twitch-based AC to this day.