ThatWeirdGuy1001@lemmy.world to Lemmy Shitpost@lemmy.world · 2 days agoWhich is it Lemmy?lemmy.worldimagemessage-square266linkfedilinkarrow-up1420arrow-down117file-text
arrow-up1403arrow-down1imageWhich is it Lemmy?lemmy.worldThatWeirdGuy1001@lemmy.world to Lemmy Shitpost@lemmy.world · 2 days agomessage-square266linkfedilinkfile-text
minus-squareflying_sheep@lemmy.mllinkfedilinkarrow-up4arrow-down2·4 hours agoNo momentum in relation to what? Momentum doesn’t exist in isolation.
minus-squarephilipp_@discuss.tchncs.delinkfedilinkarrow-up3·2 hours agoMomentum relatively to the source game engine grid.
minus-squareNalivai@lemmy.worldlinkfedilinkarrow-up1·2 hours agoTo the space outside of the blue portal. Moving the orange portal doesn’t drag the whole surroundings, so assuming both places are on the same planet, the momentum of the box in relations to both places is the same
minus-squareflying_sheep@lemmy.mllinkfedilinkarrow-up1·1 hour agoAs Optozorax taught us, gravity must act through the portal.
minus-squareSirActionSack@aussie.zonelinkfedilinkEnglisharrow-up3·2 hours ago“speedy thing go in, speedy thing come out.” So A.
minus-squareflying_sheep@lemmy.mllinkfedilinkarrow-up1·2 hours agoAs I said, there is no “speed” in isolation. Speed is a relative property of an object and a reference frame (i.e. another object, like e.g. a planet)
minus-squareSirActionSack@aussie.zonelinkfedilinkEnglisharrow-up1·18 minutes agoIn this particular case it is speed with respect to the fixed reference frame of the game.
No momentum in relation to what? Momentum doesn’t exist in isolation.
Momentum relatively to the source game engine grid.
To the space outside of the blue portal. Moving the orange portal doesn’t drag the whole surroundings, so assuming both places are on the same planet, the momentum of the box in relations to both places is the same
As Optozorax taught us, gravity must act through the portal.
“speedy thing go in, speedy thing come out.”
So A.
As I said, there is no “speed” in isolation. Speed is a relative property of an object and a reference frame (i.e. another object, like e.g. a planet)
In this particular case it is speed with respect to the fixed reference frame of the game.